Last update: 26.07.24.
Reason: Update mod to version: 20.07.24
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized.
Also allows you to:
• Scale the cost of all techs
• Scale the cost of techs that are above your techlevel
• Apply a discount for techs that are below your techlevel
All those features are customizable too!
When does the Techlevel get improved?
Once one of the two Conditions(either A or B) is fulfilled:
Condition A: If you researched all projects of techlevel X and below , then the techlevel rises to X+1
Condition B: If you researched more than 50% of the projects with the techlevel Y, then the techlevel rises to Y
At the bottom of this page of the site, click on the "DOWNLOAD" button and download the archive with the mod. Unpack the mod folder and put it in the folder where all your mods are stored.
Rimworld should now download the mod.
Go to the Mods menu, and enable Tech-Advancing.
You can configure the whole mod by accessing the configuration-menu. You can open the menu by clicking on the config button below the research-progress-bar. Alternatively you can access it through the mod-options menu.
If you have any questions, please read the full FaQ on the forum post linked below. (You can find a small FaQ at the bottom of this description)
Version history (changelog), alternative downloads, license, and other things are located in the forum post liked below.
Q: Is this mod compatible with existing saves?
A: Yes it is.
Q: How can I contact you?
A: You can either look for GHXX#9078 on discord, or leave a comment here. Alternatively you could send me a PM on the ludeon forums.
Q: Does this mod work with X and Y?
A: Try it and let me know if it doesn't. I simply cannot try every mod combination, but as far as I know there shouldn't be any incompatibilities.
Thanks to the following users for making one or more translations for this mod:
24.04.24 (1.0-1.5)
16.10.22 (1.0-1.4)