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0
Mod «Categorized Bill Menus» for Rimworld (v1.4)
Splits the "Add bill" menu into sub-menus by the categories of the products.Also adds a "Favorites" sub-menu (if any favorited recipes are available).
+2
27.09.2023
22:05
803
Den Martin
0
Mod «Mechanoid Night Vision» for Rimworld (v1.4)
Mechanoids don't have regular meatbag eyes, so why shouldn't they be able to see in the dark?
+1
22.01.2023
23:41
800
Den Martin
0
Updated
Mod «Van's Retexture : Hemogen Vials» for Rimworld (v1.0 - 1.6)
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
0
16.08.2025
18:17
800
Den Martin
0
Mod «[Aya]Eveliet Race» for Rimworld (v1.4 - 1.6)
This mod adds new races and their special equipment. Requires: Humanoid Alien Races Harmony [Aya]Aya Premise Core
0
16.09.2025
11:54
798
Luc
0
Mod «Bombardment Raid» for Rimworld (v1.4)
Adds a new, highly dangerous lategame raid type. Bombardment Raids A simultaneous bombardment and raid.
0
09.01.2024
23:02
796
Den Martin
0
Mod «Halo Infinite Armoury» for Rimworld (v1.2 - 1.6)
This mod aims to bring a loose approximation of the weapon sandbox from Halo INFINITE into Rimworld.
+1
13.08.2025
22:46
794
Luc
0
Mod «WRelicK's English Ayameduki Race Translations - Eveliet, Chaoura, Idearn, Idhale, Littluna, Nearmare» for Rimworld (v1.3 - 1.6)
This is my own English translation pack for the race mod series produced by the incredibly based Ayameduki.
+1
18.09.2025
20:15
792
Luc
0
Mod «I can equip/wear this» for Rimworld (v1.4 - 1.5)
Every race can equip/wear every race's equipment/apparels.Only works when manually equipped.
0
01.12.2024
00:06
789
Den Martin
0
Updated
Mod «Preemptive Strike 1.6» for Rimworld (v1.4 - 1.6)
The very first raw update of previous version.
0
17.09.2025
18:20
788
Den Martin
0
Mod «Vanilla Expanded Tribals - Paleolithic Tech Rename» for Rimworld (v1.4)
Renames the 'animal' tech level to 'paleolithic'. Requires: Vanilla Factions Expanded - Tribals
+2
17.11.2023
20:20
785
Den Martin
0
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