Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Fixes the issues that arise (at least with Combat Extended) from a part's total child part coverage being greater or equal to 100% by enforcing a limi
+5
01:03
801
0
Reorderer Updated
Ever wanted to rearrange the main button tabs at the bottom of the screen? How about architect categories?
0
17:39
800
0
SRTS in the Vehicle Framework I made this so I could put the SRTS vehicles into my hangar and taxi them on the ground.
+1
20:52
800
0
Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures
0
22:52
798
0
The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.
+1
05:37
797
0
Adds in two extra factions with new pawnkind defs, the Civil and Warlike Industrials.
0
23:46
786
0
Features This mod adds the Monke xenotype, faction, and the banana tree tech.Four new racial specific hairstyles have also been added. More to come.
+2
16:13
785
0
What's better than harvesting organs from prisoners? Harvesting organs from prisoners while listening to 'The Smile Song,' that's what.
+3
23:58
784
0
Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire ba
+5
23:03
784
0
This ideology icon pack includes most of the icons from the Obsidia Expansion mod series. Mod contains:Icons: 95 Q: Is this mod suitable for 1.0, 1.
+4
11:28
780
0
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