Fixes the issues that arise (at least with Combat Extended) from a part's total child part coverage being greater or equal to 100% by enforcing a limit of 99.9%.
If a human torso were to obtain more parts from some mod (for example, abdomen from More Injuries), the total coverage may exceed 100%. Thus, a warning will be thrown, errors when (and if) the torso gets hit, the torso receiving no damage when internal organs take some (bullet wound to the liver, but none to the torso).
Specifically, every body is searched for parts that exceed 99.9%, if such part is found, then every child part of its is multiplied by 99.9% / TotalChildPartCoverage. For the changes to take effect, the body is recached.
File info