Mods "Gameplay" for Rimworld

The mod adds over 400+ new genes, as well as several xenotypes. Some have little impact on the game, some big.
+2
15:26
816
0
Required mods:Harmony Use Taoist Cultivation to become more powerful. Ascend into a higher form!Cultivate and use techniques to become unstoppable!
+1
13:52
809
0
Better Jump Pack (Continued) Updated
Allows jump packs to cross walls, break roof and fall. Jumping under the roof destroys the roof and takes damage.
0
10:55
808
0
When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.
+5
23:51
806
0
Makes the temperature of meals matter, meaning colonists will want their hot meals hot and their cold drinks cold.Compatible with existing saves.
0
18:38
803
0
Pawns do stuff to their own rooms from available minified things.
0
16:10
802
0
This mod allows your colonists to build an easel and draw pictures from cloth and wood.The colonists paint whatever they want!
0
13:15
791
1
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/
0
19:45
787
0
This mod adds a system that allows you to create Genepacks via a fluid. How?
+1
15:54
785
0
This mod adds two new memes to the Mort's Ideologies mod series, centered around Biotech's pollution mechanic: Conservationist and Poll
+1
22:21
784
0
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