Makes the temperature of meals matter, meaning colonists will want their hot meals hot and their cold drinks cold.
Compatible with existing saves.
All food items are separated into realistic categories:
Food will keep track of its temperature, and its heat will gradually diffuse with the surrounding environment.
Each category has an associated ideal temperature. Colonists will be happy to eat food in the right temperature range, and progressively less happy to eat food outside of the ideal range.
Also adds the microwave to heat meals. Regular cooking appliances can also be used.
(And yes, temperature readouts will change based on whether you're set to C or F)
Each food type's mood bonus or penalty will stack with other food types. Feed them hot coffee, cold beers, and warm food for a significant mood boost! (But watch out for stacking penalties, too)
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