I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough. This mod aims to give the quests and everything associated with them a more fitting theme for that kind of playthrough.
The mod should be compatible with most things as it doesn't actually add or remove anything, it just changes names, descriptions and textures of existing things.
As of the latest update, I believe Rimedieval has re-enabled the relic quests so it should now be compatible.
Mods that retexture any of the items covered in this mod are compatible, just make sure this mod is lower in the load order.
Everything involved with the relic quests/generic complex quests has been given a new name, texture and description, the main things being:
Ancient terminal/worshipped terminal > Ancient texts/tablet
Ancient cryptosleep pod > Ancient sarcophagus
Ancient hermetic crate > Ancient treasure chest
Ancient security crate > Ancient lockbox
Ancient comms console > Ancient beacon
Ancient fuel node > Explosive barrel
Spacedrone > Stolen airship
Ancient enemy terminal > Suspicious pedestal
Same for all the ruined structures in and around the ancient complexes and ancient dangers.
Renamed the ancient complexes to "ancient outposts", changed the map icon and floor types.
As the standard shuttles and drop pods are involved, they've been changed to airships and balloons. This affects them outside of the relic quests.
All instances of hacking have been changed to "investigating"
Quests names/descriptions have been changed. I've tried to keep things relatively generic and similar to the vanilla quests.
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