Mods "Factions" for Rimworld

Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
0
23:10
1.33K
0
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
+1
23:11
1.33K
0
Add friendly and hostile medieval factions.(Hostile and Permanent Hostile factions must be added at world creation time.
+2
16:02
1.33K
0
This mod currently adds the playable sangheili and some armor, which brings some bolstered stats to endure the madness of the Rim.
0
17:51
1.32K
0
Argonians of Blackmarsh (Continued) Updated
Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast sw
+1
18:35
1.31K
0
At this point, Kobolds have been on the Rim for generations most likely.
+1
19:14
1.30K
0
Add a hostile medieval faction, with pawns equipped with weapons and clothing added by the DLC; a faction that fills the gap between tribes and outlan
0
21:17
1.29K
0
Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.
+6
23:34
1.28K
0
Advanced Mechanoids:A Mechanoid interstellar marine with highly advanced technology.
0
16:15
1.25K
0
No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies.
+1
20:55
1.22K
0
← Previous Next → 1 ... 21 22 23 ... 28
Items 211-220 of 273