Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Rim-Skeletons Updated
Rim-Skeletons is a very lightweight mod that does its best to add a new race of robots seamlessly into the vanilla setting of Rimworld.
+3
23:41
2.08K
0
Rim-Shek is an incredibly lightweight mod that tries its best to blend a new race seamlessly into the vanilla setting, the only thing this mod adds is
+1
23:58
1.08K
0
This is a very straightforward mod that currently adds in 2 Xeno Races and 1 Faction. Requires: DLC Biotech
+1
16:23
1.57K
0
Rakkle (unofficial update) Updated
Rakkle is a new race that looks like a human and a wild reptile.
0
06:59
2.63K
0
Biotech xenotype expanded - Rotfish Updated
This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new ca
+3
15:22
3.83K
0
This mod adds the Fenec xenotype species.
0
18:34
1.03K
0
Adds 5 new xenohumans integrated into vanilla factions.
+1
23:05
2.51K
0
This mod adds Angels and Devils as races into Rimworld. No special powers, just aesthetic.
+1
23:34
1.67K
0
ↁ House Sanguin Updated
Adds a medieval faction House Sanguin to the game. Requires: DLC Biotech Medieval Overhaul RimFantasy - Medieval Overhaul Edition
+4
17:38
3.20K
0
Outer Rim - Galactic Empire Updated
This module for the Outer Rim series of mods covers anything specific to the Galactic Empire.
+5
23:48
2.80K
0
← Previous Next → 1 ... 136 137 138 ... 183
Items 1361-1370 of 1830