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Rimworld
32
Rimworld mods
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Updated
Mod «Rim-Skeletons» for Rimworld (v1.3 - 1.4)
Rim-Skeletons is a very lightweight mod that does its best to add a new race of robots seamlessly into the vanilla setting of Rimworld.
+3
22.05.2023
23:41
2.08K
Den Martin
0
Mod «Rim-Shek» for Rimworld (v1.2 - 1.4)
Rim-Shek is an incredibly lightweight mod that tries its best to blend a new race seamlessly into the vanilla setting, the only thing this mod adds is
+1
02.01.2023
23:58
1.08K
Den Martin
0
Mod «[LFS] Xenos Expanded» for Rimworld (v1.4)
This is a very straightforward mod that currently adds in 2 Xeno Races and 1 Faction. Requires: DLC Biotech
+1
05.01.2023
16:23
1.57K
Den Martin
0
Updated
Mod «Rakkle (unofficial update)» for Rimworld (v1.3 - 1.5)
Rakkle is a new race that looks like a human and a wild reptile.
0
26.07.2024
06:59
2.63K
AtmosCry
0
Updated
Mod «Biotech xenotype expanded - Rotfish» for Rimworld (v1.4)
This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new ca
+3
19.02.2023
15:22
3.83K
TOP-Mods
0
Mod «FENEC the fennec fox» for Rimworld (v1.4)
This mod adds the Fenec xenotype species.
0
13.01.2023
18:34
1.03K
Den Martin
0
Mod «Xenohumans Expanded» for Rimworld (v1.3 - 1.4)
Adds 5 new xenohumans integrated into vanilla factions.
+1
14.01.2023
23:05
2.51K
Lucifer
0
Mod «Angels and Devils» for Rimworld (v1.1 - 1.4)
This mod adds Angels and Devils as races into Rimworld. No special powers, just aesthetic.
+1
14.01.2023
23:34
1.67K
Lucifer
0
Updated
Mod «ↁ House Sanguin» for Rimworld (v1.4)
Adds a medieval faction House Sanguin to the game. Requires: DLC Biotech Medieval Overhaul RimFantasy - Medieval Overhaul Edition
+4
01.07.2023
17:38
3.20K
TOP-Mods
0
Updated
Mod «Outer Rim - Galactic Empire» for Rimworld (v1.4)
This module for the Outer Rim series of mods covers anything specific to the Galactic Empire.
+5
30.10.2023
23:48
2.80K
Den Martin
0
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