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Updated
Mod «EBSG Framework» for Rimworld (v1.4 - 1.5)
This framework contains all the C# that I made that can be utilized for broad purposes.
+1
13.01.2025
23:16
1.49K
Den Martin
0
Updated
Mod «Rim-Shek - Biotech» for Rimworld (v1.4 - 1.5)
Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios.
+2
13.01.2025
23:14
1.21K
Den Martin
0
Mod «Rim-Hivers! - Biotech» for Rimworld (v1.5)
Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
0
13.01.2025
23:10
206
Den Martin
0
Updated
Mod «Kenshi Fauna» for Rimworld (v1.4 - 1.5)
A collection of wondrous critters from Kenshi, here to help your colonists relax, enjoy death.
+13
13.01.2025
23:04
3.95K
Den Martin
0
Updated
Advanced Light System for Teardown
This is a reworked version of the ALS, it's not finished yet, but i think that is already good enough to be released, with that in mind if you find an
+13
13.01.2025
22:56
7.89K
Den Martin
2
Mod «Geological Landforms» for Rimworld (v1.3 - 1.5)
Adds 27 landforms to the game, which generate biome-independently.
+19
13.01.2025
20:37
32.52K
Pestilence D.M.
3
Updated
Mod «Vanilla Races Expanded - Insector» for Rimworld (v1.5)
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to i
+3
13.01.2025
14:07
4.54K
Den Martin
0
Updated
Mod «Careful Raids» for Rimworld (v1.0 - 1.5)
More careful raiders - Can you handle them?This mod makes raiders avoid places where one of them died.
0
12.01.2025
18:48
1.28K
Den Martin
0
Updated
Mod «Just Ignore Me Passing» for Rimworld (v1.0 - 1.5)
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!
0
12.01.2025
18:45
1.82K
Den Martin
0
Updated
Mod «Reverse Commands» for Rimworld (v1.0 - 1.5)
Reverses the context menu so you can select something to interact with, followed by an action and the colonist that should execute that action.
0
12.01.2025
18:42
1.83K
Den Martin
0
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