There are other good research mods out there, but some become very heavy on the FPS in late-game. I wanted to make a lightweight mod that mainly uses Rimworlds own mechanics and still makes the research a bit more interesting other than just standing still behind the research bench 24/7.
The mod makes use of Rimworlds own mechanics, making simple research require Research Papers, high-tech research requires Research Data, etc.
You start out by collecting samples from whatever resources you have laying around, at the new Research Sample Bench. Creating Samples that are used to examine, write Research Papers, and Assemble Data for research.
Needing research papers and data to do your research will make pawns need to do other things than just standing still at the research bench, as they need to collect and write.
And as Collecting Samples require two different skills, you need to have either one good pawn with general knowledge in multiple skills or have multiple pawns work together on collecting samples within each of their skilled areas.
Making research a job where you now need resources and multiple skills or pawns to work effectively and keep an eye on your use of papers and data.
Collecting resources, making samples, papers and data, etc take time and make researching take longer. But it is possible to get multiple research bonuses from the new Sample Bench that link to research benches, Schematics that work as drugs, and a hard-to-get Archotech Analyzer. Making actually research speed faster than normal.
I have only tested the mod myself, so like to hear your thoughts on the balance. I tried to hit a vanilla-like balance requiring a bit more skills in use.
Research Reinvented: Fully compatible.
Huge thanks to PeteTimesSix for that.
Should be compatible with most other mods.
Gloomy Furniture: Research Bench.
Rim-Effect: Core: Research Bench.
Research Spot (Continued): Research Spot.
More Linkables: Advanced Multi-Analyzer
Primitive Workbenches: Research Bench and Spot.
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