Rimworld mods

Call of Cthulhu - Cosmic Horrors Updated
Add Lovecraftian monsters to your RimWorld experience!* There is a lingering fear that strokes the hairs on the back of the necks of your colonists.
0
23:28
4.54K
Luc
0
Fell species: Serval, Wolf, Fox, Bear, LynxGlitterworlders are insensitive and cruel.
+1
23:22
1.60K
Luc
1
Adds 5 new xenohumans integrated into vanilla factions.
+1
23:05
3.01K
Luc
0
Wa! Skeleton! (Continued) Updated
Add a Skeleton Race. 120% compatible with vanilla.Those who should have died a long time ago were revived for unknown reasons.
0
22:59
3.29K
Luc
0
Kijin Race 2.0 Updated
  Kijin Race Kijins are ogres who were evolved alikes of humans.
+2
22:41
8.75K
Luc
1
Weapon Mastery Updated
Adds a new simple weapon mastery mechanic into the game.
+2
19:41
8.58K
Luc
0
Medieval Lighting and Heat Updated
A collection of various lighting and heating implements to help diversify a medieval playthrough.
0
19:16
2.65K
Luc
0
Picture this - You get a new notification, a trade a caravan! How exciting! Except...
+6
13:35
3.48K
Luc
1
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
21:27
1.60K
Luc
0
Your Caravans trade closer to market price instead of the meager 2% caravan bonusEven a 30% bonus is weighted against a 50% selling penalty, so game d
+1
21:23
1.24K
Luc
0
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