Last update: 29.03.22.
Reason: Update mod to version: 29.03.22
Adds a new simple weapon mastery mechanic into the game. Pawns use the same weapon for a decent amount of time, naturally they should start getting better at handling/using said weapon. This mod adds a new hidden skill that levels up as pawns use their weapons (similar to shooting/melee). Pawns will gradually receive some minor randomized bonuses from mastering weapons and will also rename their weapon for sentimental value.
More Description (Sorry, you can skip to features)
You're probably asking at this point, how does this differ from vanilla melee/shooting skills? A pawn mastering a steel sword will not master ALL steel swords but only THE steel sword that is in their possession. The pawn will only get stat bonuses when they equip one of their mastered weapons. Mastering a weapon can be done multiple times (multiple levels essentially) each time giving a new random stat bonus. The mod is highly configurable, you can add custom stats to the pools and customize the maximum number of levels and experience needed to reach each level.
Note: There's currently no way to view mastery stats attained except by looking at the weapon's main description window. The first level gained will also send a notification message, the following levels won't.
WHY NO IMAGES?
- This mod doesn't add any new content or art so images don't really help here. It's best to try out the mod and see for yourself.
WHAT ABOUT CE?
- I don't play with CE nor do I intend to patch the mod for it. From my limited modding experience, my mod should be compatible but don't take my word for it.
I NEED INSTALL MID GAME!!
- It should be fine
Version 09.03.22 for RimWorld (v1.3)