Rimworld mods

Field Medic Updated
This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field.
0
18:22
1.41K
0
Need Bar Overflow Updated
Pawn's Need Bars are no longer clamped to 100%.
+3
18:17
2.05K
0
Hospitality: Casino Updated
Want to squeeze some more silver out of the pockets of your guests? Build your casino and let them have a happy stay while loading your slot machines.
+8
16:28
6.36K
0
Prison Labor Updated
This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab).
+4
16:26
14.14K
0
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required!
+1
16:17
426
0
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
0
16:08
583
0
The Dead Man's Switch Updated
This is a large-scale mod that was created around the cyberpunk theme of the 1990s.
+6
16:04
10.53K
1
An (not so sfw) attempt at giving humans a bit more coherent look between them and other HAR races The idea of this mod came from the moment i starte
+2
22:51
1.27K
0
Cinders of the Embergarden Updated
This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animationsC
0
22:42
3.32K
1
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense Updated
Tired of raiders showing up with the same old autopistol? Want a realistic gun mod with a little more "style"? Don't care about so called "Bloat?
+10
17:05
3.26K
0