Mod «Prison Labor» for Rimworld (v1.0 - 1.5)

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Prison Labor

This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of:

  • Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts.
  • Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
  • Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
  • Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
  • "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.

Version 21.03.24 for Rimworld (v1.0 - 1.4)

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Version 06.05.23 for Rimworld (v1.0 - 1.4)

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Version 21.02.23 for Rimworld (v1.0 - 1.4)

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Version 07.11.22 for Rimworld (v1.0 - 1.4)

  • Fix: game should not freeze when prisoner is seleted for gene extraction
  • Fix: machanoids should not work in prison labor area
  • Fix: game should not throw an error when prisoner is carred by pawn

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Version 19.10.22 for Rimworld (v1.0 - 1.4)

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File info

  • Added by: Den Martin
  • Author: Avius
  • Mod version: 21.06.24
  • File format: ZIP
  • File size: 1.3 mb
  • Source: Go to
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