Rimworld mods

Vanilla Plants Expanded - Mushrooms Updated
Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms.
+17
19:04
4.23K
0
Vanilla Factions Expanded - Empire Updated
One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC.
+43
18:59
35.68K
0
Vanilla Factions Expanded - Medieval 2 Updated
A worthy successor to our beloved Vanilla Factions Expanded - Medieval and Vanilla Factions Expanded - Vikings, VFE-Medieval 2 builds upon everything
+2
18:56
3.01K
1
Vanilla Races Expanded - Hussar Updated
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to i
+11
18:49
8.64K
0
Argonians of Blackmarsh (Continued) Updated
Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast sw
+1
18:35
1.01K
0
EGI: Holograms and Projectors Updated
Do you like to play high-tech colonies?Do you enjoy the variety of the Ideology styles, but find them a tad limiting?
+9
18:29
3.50K
0
Better Beggars enhances the beggars added in the Ideology DLC. Features Change how much beggars will ask for (vanilla is a 0.
+1
18:25
448
0
The Corporation - Mort's Factions Updated
Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world whe
+11
12:57
6.85K
2
Big and Small - Genes & More Updated
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
+14
12:19
7.54K
0
Big and Small - Framework Updated
A framework mostly for handling pawns of different sizes, and well as a variety of gene-behaviour, such as transformations.
+7
12:12
8.47K
0