Mods "Items" for Rimworld

This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55.
+1
23:17
824
0
This mod adds 6 new craftable recreation/luxury food, and introduces a berry sorting recipe to split mixed berries into blueberries and strawberries.
0
16:09
571
0
Gas Traps And Shells Updated
Adds gas traps and gas shells for mortars.
+6
17:59
4.97K
0
The modification adds new wall lamps to the game. Now your rooms will look more aesthetically pleasing.
+99
20:39
47.83K
3
More Archotech Garbage Updated
-Archotech Fragments - The main resource used to build and/or craft archotech devices.
+2
21:53
4.83K
1
Toggleable Shields Updated
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work.
+1
21:41
3.72K
0
Misc. Robots Updated
This mod adds some robots to buy from traders:- HaulingbotA small drone to help you hauling stuff around- CleaningbotA small robot to help keeping you
+6
14:16
16.94K
0
[FSF] Advanced Bionics Expansion Updated
This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not require
+8
13:23
5.59K
0
[JGH] Archotech Brain Updated
Added Archotech brain, Bionic brain, and Prosthetic brain. - Safe to add from a save game These work exactly like vanilla.
+3
23:12
2.98K
0
Alpha Implants Updated
- Adds A LOT of very varied animal implants- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our V
0
07:55
2.48K
0