Mods "Items" for Rimworld

It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situation
+2
23:51
1.67K
0
Expands on the Archotech Bionics introduced in 1.0This mod is rather old, as to being one of the newer 1.
+2
23:48
2.02K
0
Adds a new type of drone for Androids Expanded. Unlocks with drone printing. Safe to add.
0
15:16
1.08K
0
This mod adds an advanced shield belt.
+1
18:24
1.93K
0
This mod adds combat drones which pretty much function like mobile turrets that are glued to a pawn.
0
11:53
1.79K
0
Yeahh babyCost: 100 Steal 20 Components 200 Chemfuel Quality only determines deterioration, so i might remove it if you guys feel like it.
+2
17:26
1.41K
0
This mod adds a great new variety of plants, food items, alcohol, and a new production chain for creating bread.
0
16:28
1.62K
0
Archotech++ is the overpowered version of the mod Archotech+ by Biscuit.
+2
14:24
3.71K
3
This mod adds combat modules, combat-oriented implants that don’t replace any of the pawn’s body parts.
0
06:36
2.04K
0
Manufacturing ammunition means an extra step in your production chain, but it is way more cost-efficient. Requires:  Expanded Materials - Metals
0
22:37
1.80K
0
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