Can't you carry more guns with only two hands? Would you like to live your own Mandalorian fantasy? Enter Combat bionics.
Combat bionics adds mainly two bionics to the vanilla game, with increasing content depending on other mods, namely VE series and Royalty. Descriptions follow:
Minigun Arm: An advanced artifical arm, with a built-in retractable minigun. While providing combat advantage, it matches the performance of a biological arm.
Swarm Wrist: An advanced artifical hand, with a built-in single use missile swarm. While providing combat advantage, it is better than a biological hand in almost every way.
Jump Pack Spine: An advanced artifical spine, with a built-in jump pack system. While providing combat utility, it matches the performance of a biological spine. Requires Royalty.
Flamer Wrist: An advanced artifical arm, with a built-in flamethrower. While providing combat advantage, it is better than a biological arm in almost every way. Requires VWE - Heavy Weapons.
Laser Wrist: An advanced artifical hand, with a built-in laser shooter. While providing combat advantage, it is better than a biological hand in almost every way. Requires VWE - Laser.
Tesla Wrist: An advanced artifical hand, with a built-in electric weapon. While providing combat advantage, it is better than a biological hand in almost every way. Requires VWE - Laser.
Tear Gas Arm: An advanced artifical arm, with a built-in tear gas canister launcher. While providing combat advantage, it is better than a biological arm in almost every way. Requires VWE - Non-Lethal.
Q: How do I reload the swarm wrist?
A: Pawns automatically reload their bionics when you undraft them, as a job. Or you can force them to reload by hovering over the gizmo to see what's needed to reload, then right clicking the appropriate ammunition to give the reload order.
Requires:
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