Last update: 15.08.22.
Reason: Update mod to version: 15.08.22
Adds "functional" trains to Rimworld using SRTS Expanded by NECERO and SmashPhil and Decorative Railway Props by PentalimbedP.
Below are the trains currently available.
Travel Speed indicates how fast the train travels on a world tile. For reference, a vanilla drop pod is 25 speed and the SRTS Expanded Superpod is 1 speed.
Handcar
A handcar is a railroad car powered by its passengers, or by people pushing the car from behind. It is mostly used as a railway maintenance of way or mining car, but it was also used for passenger service in some cases.
Stats
Notes: Handcar is currently not rotatable, but this will be updated once PentalimbedP creates a vertical texture. I chose the handcar to use Steel as fuel to simulate laying down new rails or repairing existing rails. The amount of 10 represents a simulated balance between the Steel it would cost to build "new" railways compared to using the railcar on "existing" rails. You could also think of it as the Steel is costs to repair rails damaged by raiders. Willing to change this based on feedback or perhaps create a mod option.
Frisco No. 1503 was built by Baldwin Locomotive Works in 1923. In March of 1938, it received stainless steel running boards skirts, retractable coupler pilot and covered pilot deck. In 1948 they removed all the added beauty and it was put into freights service. Scrapped in 1950s.
Stats
Old Steam Locomotive
A locomotive that burns fuel to heat water, generating steam that moves pistons connected to the wheels.
Stats
With this current implementation of trains relying on SRTS Expanded, there are some limitations with realism.
★ Railways tab is empty
Research "Metal Railways" and "Steam Locomotives" in the SRTS Trains research tab.
★ My train doesn't have any functionality
Make sure you're not using the trains labeled as "decorative". I've included patches for Decorative Railway Props to change the label and description.
★ Will you add a requirement for trains to use rails?
Probably not with how trains are currently implemented. I recommend just using the rails from PentalimbedP's Decorative Railway Props and world roads from Roads of the Rim (Continued).
★ Can you change the train leaving/incoming animation so the train appears to leave the map on the rails?
Maybe? This would probably require looking deeply into Rimworld's animation logic with "Skyfaller" objects (ie drop pods, shuttles, etc).
Required:
11.08.22 (1.3)
File info
hey, Could you please make this mods version 1.4 or above please?