Mod «Vanilla Genetics Expanded» for Rimworld (v1.3)

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Vanilla Genetics Expanded

Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

We have revamped how the mod plays, how you create new hybrids, what properties the hybrids have, and pretty much everything else in this mod. Do not approach this mod thinking you know it, just because you knew Genetic Rim. It is more or less an entirely new mod. We have spent hundreds of hours spread across years of hard work to make sure everything is well thought-out and balanced, and to provide you, the player, with new avenues to take your playthroughs.

The mod requires: Vanilla Expanded Framework.

  • Added: mod option to make greater scaria not rot corpses 100% of the time
  • Added: mod option to tweak the radius that "Abandoned Lab" quests' random hybrid spawners use to detect player around them and spawn a random hostile hybrid
  • Tweak: Added "remove" surgeries to all humanoid hybrid implants so they can be upgraded
  • Tweak: Added special thing filter for extracted and unextracted corpses to bills and stockpiles
  • Tweak: Added a few more null checks to growth cells and genomorpher
  • Fix: genomorpher speed modifier mod options were not working properly, they do now

Version 10.05.22 for Rimworld (v1.3)

  • Various fixes and improvements.

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Version 30.04.22 for Rimworld (v1.3)

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