Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around? This mod is here to help!
While not required, the mod is at it's best with Mechanical Humanlikes Core loaded! It allows for properly robotic persona mechs.
(only the linked core mod is required for all the extra content, this is the recommended way to play!)
CE?
I don't use it so I have no idea, probably not.
Persona Mechanoids are advanced mechanoids based on divergent mechanite strains that can interface with persona cores.
They have some pretty strong perks and negatives:
Bioelectric cells are an emergency "meal" that can be used to quickly replenish energy reserves, they are most useful with Mechanical Humanlikes Core loaded. Bioelectric cells will be used as a last resort in the event no other power source is available, good idea to keep some spare for travelling and emergencies!
All new content can be crafted via the Persona Mechanite Encoder table (Except for the persona core version of the mechlink which is made at a machining table.)
There is also a new build-able version of the unstable power cell can be made which requires a salvaged power cell from the normal building. It produces 50 less power, in exchange for higher health and a much smaller blast radius.
While persona mechs are certainly very powerful, they can still be outclassed by augmented humans, especially when factoring genetic alterations.
This mod is mostly fairly basic XML, and as a result there are some things to note that don't generally line up with most robot mods.
If you enjoy the mod, consider rating it up!
Mod requires:
DLC Biotech
Humanoid Alien Races