Mods for Rimworld version 1.4

Mod title
Mod author
Version game Rimworld
Publication date
from to
Allows ranged weapons to have more than 100% accuracy, albeit with diminishing returns after 100%.
0
13:50
2.02K
Luc
0
This mod aims to increase pawn carrying capacity in inventory and through caravans.
+2
13:45
3.90K
Luc
0
Android tiers Updated
This mod aims to add several tiers of sentient android colonists, robots, mechs and other features. In an attempt to vastly extend late-game colonies.
+7
13:36
17.04K
Luc
1
Storyteller - Liara Livid Updated
«I was an ordinary colonist until the low frequency of raids got me. And I had to leave my comfortable home to solve this problem.
0
23:20
2.55K
0
The Gene Ripper is an advanced Gene Extractor that allows you to choose the gene to be extracted from a pawn.
+6
11:00
3.56K
1
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenohuman race exhibitin
0
10:41
1.75K
0
Adds 10 new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
+2
00:24
2.11K
0
Modding tools for creating xenos. Adds the ability to use a gene to assign custom body types, and restrict apparel to certain body types in xml.
0
23:58
2.63K
0
18 new genes and 2 new xenotypes to add to your gene pool.
0
23:43
2.15K
0
Grants control over the tech level of the factions that will raid you. Not every faction leader is Cortés. Compatible with existing saves.
+2
23:29
2.09K
0
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