Mod «Android tiers» for Rimworld (v1.0 - 1.3)

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Android tiers

This mod aims to add several tiers of sentient android colonists, robots, mechs and other features. In an attempt to vastly extend late-game colonies.

  • 2 New Android Factions
  • 70 Android backstories
  • 5 Tiers of android
  • Mech and 5 Mech Weapons
  • 5 Robotic animals
  • AI Skycloud
  • New Crafting Material
  • New type of mortar shell
  • Over 70+ Different parts / implants for androids
  • 5 Android Dog specific implants / parts
  • 4 Android specific diseases
  • Lots of high-end research
  • Custom body layouts for androids and animals
  • Artificial brain implants that alter abilities
  • Ai Persona Fabrication
  • 2 New Incidents
  • 5 Android specific "drugs"
  • Android specific capacities

Surgery on androids works differently than that of humans, requiring high crafting. The chance of success can be found within the stats of every pawn. Under the "work" section.

Mech-Fall Transmitter: This is the orbital targetter needed to spawn the M7 Mech. It can be obtained from item stash quests and traders, similar to the way other orbital weapons are gained.
The Fractal Enhancement: A special pill developed by ancient archotech societies, when consumed by an android it will increase almost every useful stat per each use. However if a human consumes it they will convert into a fractal mutant.
Android Assembly Kits: These kits are useful for setting up colonies as they are only a fraction the weight of the android they can be assembled into, able to set up wherever and whenever.
Swarm Mortar: A Mortar filled with several small drones that will attack any hostiles on sight, can be made once T2 Android research is done.
Mechanite Storage Upgrades: Each tier of Mechanite storage upgrade increases or decreases health regen speed, with an archotech mechanite storage upgrade halving the time it takes an android to recover from injuries.
SkyCloud: Allow to digitize and store your colonists minds in supercomputers, from which you can control your entire colony.

(T5 Can only be obtained via the [A Strange Crash] Event)

K-9

Summary: a very quick, strong cybernetic dog even without upgrades. Useful for quickly taking down attackers without sending colonists out.

M.U.F.F Unit

Summary: a very strong robotic hauler that is very useful for caravan trips but not very useful for anything else.

Phytomining Unit

Summary: Named after the process that this machine performs; extracting the small amounts of metal absorbed by plants, refining it and expelling it in the form of long, spindly strands on it's back and neck.
This faux wool can then be used to make resistant clothing or be refined into steel at an electric smelter.

N.Solution Unit

Summary: produces nutrient solution, a form of artifical milk that holds twice as much nutrition as it's counterpart; actual milk.

Chemical processing unit

Summary: every 2 days will dispense up to 5 capsules at once, these capsules contain semi-refined resources within them that can either be further developed into chemfuel or neutroamine at a drug lab or refinery.

REQUIRES HUMANOID ALIEN RACES, HARMONY and Enable Oversized Weapons

Order: Harmony - Core - Humanoid alien races - Android Tiers

This mod does work with old saves but will not spawn the new android faction unless a new game is started. Otherwise should work as normal
This mod merged with Android Tiers++ made by ARandomKiwi, as such - all the features from that expansion have been added into the base game.

File info

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