Mods for Rimworld version 1.0

Mod title
Mod author
Version game Rimworld
Publication date
from to
Blueprints allow the quick construction of repetitive rooms/areas.
+8
23:51
10.94K
1
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
+2
23:39
8.68K
0
This mod allows elite-tier pirate enemies (bosses, elite mercs) to use spacer weapons like charge rifle or charge lance.
0
00:00
812
0
This is an unofficial update to Turtle Friendly Raids so that it works with 1.4.
0
21:24
2.65K
0
This mod contains various core functions for other Miscellaneous parts.It must be loaded before the other parts!
+1
09:32
3.12K
0
Power conduits that go under the surface.
+3
23:50
5.41K
0
this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
+3
18:32
9.12K
0
You can set up appearance clothes. Description - Add "Clothes" Tab in colonists(You can set up appearance clothes in this tab).
0
05:48
2.64K
0
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). Compatability It doesn't require a new save.
+7
02:53
11.75K
0
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
+2
21:09
9.25K
0
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