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49
Mods for Rimworld version 1.0
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0
Mod «Blueprints» for Rimworld (v1.0 - 1.4)
Blueprints allow the quick construction of repetitive rooms/areas.
+8
14.10.2022
23:51
10.94K
NeoRider
1
Mod «Colony Manager» for Rimworld (v1.0 - 1.4)
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
+2
14.10.2022
23:39
8.68K
Den Martin
0
Mod «Charged weapons for pirates(continued)» for Rimworld (v1.0 - 1.4)
This mod allows elite-tier pirate enemies (bosses, elite mercs) to use spacer weapons like charge rifle or charge lance.
0
13.10.2022
00:00
812
Den Martin
0
Mod «Turtle Friendly Raids 1.4 (unofficial)» for Rimworld (v1.0 - 1.4)
This is an unofficial update to Turtle Friendly Raids so that it works with 1.4.
0
12.10.2022
21:24
2.65K
NeoRider
0
Mod «Miscellaneous 'CORE'» for Rimworld (v1.0 - 1.4)
This mod contains various core functions for other Miscellaneous parts.It must be loaded before the other parts!
+1
12.10.2022
09:32
3.12K
NeoRider
0
Mod «Subsurface Conduit» for Rimworld (v1.0 - 1.4)
Power conduits that go under the surface.
+3
11.10.2022
23:50
5.41K
NeoRider
0
Mod «DontBlockDoor» for Rimworld (v1.0 - 1.4)
this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
+3
10.10.2022
18:32
9.12K
NeoRider
0
Mod «Appearance clothes» for Rimworld (v1.0 - 1.4)
You can set up appearance clothes. Description - Add "Clothes" Tab in colonists(You can set up appearance clothes in this tab).
0
10.10.2022
05:48
2.64K
NeoRider
0
Mod «Where is my weapon?» for Rimworld (v1.0 - 1.4)
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). Compatability It doesn't require a new save.
+7
10.10.2022
02:53
11.75K
NeoRider
0
Mod «CleaningArea» for Rimworld (v1.0 - 1.4)
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
+2
09.10.2022
21:09
9.25K
NeoRider
0
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