This mod contains various core functions for other Miscellaneous parts. It must be loaded before the other parts!
The following video shows all that Miscellaneous can add to your game:
It also comes with the following functions/items:
Colonist Keys: Place/Group This allows you to use the keys 6, 7, 8, 9 to create teams. The key 0 releases all drafted colonists. (Note: This needs a new colony to work; the keys can be reconfigured).
BrainPals Some brain implants to enhance your colonists. (an idea from 'Old Mans War').
Detailed Description: Keybinding:
The keys 6, 7, 8, 9 can be used to define where colonists should go to. Use them like this: Draft all the colonists you want to set the positions for and position them. Now press SHIFT+7 (for group 7) and the positions of your drafted colonists will be saved. To recall the positions just press 7. All this can be done for the keys 6, 7, 8 and 9.
Key 0 has another function: Once you press it, all your drafted colonists, who don't have an active job, will be undrafted. Press SHIFT+0 to switch the recall mode between POSITION and GROUP.
Another key is the F1 key. If you press it, you will jump to a random position inside your home zone.
Note: You can rebind the keys to your own desire with the normal keybinding options.
English, German, Russian, Chinese.
Thanks to duduluu for the Chinese translation. Thanks to fox_kirya and Well for the Russian translation.