Mod «Colony Manager» for Rimworld (v1.0 - 1.4)

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Colony Manager

Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.

Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.

Hunting jobs

  • Set a target for meat, and never worry about designating hunting manually again!
  • Set an area to clear of all predators - keep your home area safe!

Forestry jobs

  • Set a target for wood, and never worry about designating lumber manually again!
  • Automatically clear wind turbine catchment areas to ensure they're working at maximum efficiency.
  • Set an area to clear of all vegetation - make sure there's no possible cover or retreat for any hostiles that dare attack you.

Livestock jobs

  • Set a target for animals (for four separate age/sex combinations), and pawns will auto-butcher and/or tame to manage your herd.
  • Restrict animals to specific areas (for example to separate male/female animals and prevent breeding).
  • Auto-butcher, tame and train according to your specifications.

Overview

  • Clear overview of all jobs
  • Show stock and designated levels for the last day, month and year
  • Show pawns capable of a job, and set work status
  • Prioritize jobs, the manager will handle prioritizing jobs on worktables (however standard priority ordering across worktables still applies).

Import & Export
== coming back soon(tm) ==

How does it work?
You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You're still the overlord.
In theory there is no real limit to the number of manager jobs that can be created.

File info

  • Added by: Den Martin
  • Author: Fluffy
  • Mod version: 14.10.22
  • File format: ZIP
  • File size: 5.0 mb
  • Source: Go to
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