Mods

Mod title
Mod author
Publication date
from to
"Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.
0
23:57
2.03K
0
Introducing the latest mobile armor technology on the rim -- people! That's right, you can now take cover behind your own fellow man.
0
13:31
1.12K
0
More options for the Colonist Bar.- Allows custom sorting as well as custom scaling.- All options available with Right Mouse Button click on any icon.
0
21:19
2.81K
0
Slave Rebellions Improved (Continued) Updated
Brand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks.
0
21:33
3.96K
0
Adds a prisoner-interaction to first convert prisoner and then recruit them.
0
23:20
2.55K
0
Wa! Skeleton! (Continued) Updated
Add a Skeleton Race. 120% compatible with vanilla.Those who should have died a long time ago were revived for unknown reasons.
0
22:59
3.23K
Luc
0
Expanded Incidents (Continued) Updated
This mod increases the variety of incidents your colony faces.
0
00:28
2.95K
0
Advanced Biomes (Continued) Updated
Terraforming has always been more art than science. The process often resulted in an unstable biosphere.
0
18:03
3.44K
0
Ready Those Guns Updated
Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.
0
23:02
1.70K
0
Colony Leadership (Continued) Updated
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others. Doesn't require a new save game.
0
17:22
2.20K
0
← Previous Next → 1 ... 13 14 15
Items 131-140 of 146