Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Adds a new xenotype, 2 new factions to world generation or an existing save, and a new xenogene.
+2
17:27
2.61K
0
Adds a 2 new xenotypes, a new factions to world generation or an existing save, and a new xenogene.
+2
17:33
2.38K
0
Dwarves of the Rim Updated
Adds a new xenotype and 2 new factions to world generation or an existing save. All DLC's requires.
+2
21:42
2.95K
0
Adds a new xenotype and 2 new factions to world generation or an existing save. Requires ALL DLC.
+2
17:41
2.88K
0
Erin's Auronya Updated
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plent
+2
07:03
2.47K
0
Add friendly and hostile medieval factions.(Hostile and Permanent Hostile factions must be added at world creation time.
+2
16:02
955
0
Skrix - An Insect-like Race Updated
This mod adds the Skrix, an Insect-like Humanoid race to the game. Any balance related feedback is appreciated. particularly about the race abilities.
+2
06:21
844
0
Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios.
+2
22:32
982
0
Modern Combat - Hadm Updated
In the scorching desert sands, a formidable freedom fighter faction known as Hadm has emerged, defying tyranny with their relentless spirit.
+2
19:15
1.71K
0
Features This mod adds the Monke xenotype, faction, and the banana tree tech.Four new racial specific hairstyles have also been added. More to come.
+2
16:13
794
0
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