Mods "Other" for Rimworld

This mod aims to increase pawn carrying capacity in inventory and through caravans.
+1
13:45
2.94K
0
Increase the maximum ticks per second of speed #4 in dev mode to 4x the default. Only effective on computers fast enough to hit the existing cap.
+1
16:11
1.87K
0
Athena Framework Updated
Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.
+1
11:36
2.69K
0
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
21:17
614
0
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
+1
13:35
2.57K
0
This mod adds gizmo to all workbenches that have "Bills" tab.
+1
18:52
2.25K
0
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specifi
+1
22:31
480
0
"Don't add or remove mods mid-save". This is often the advice passed around within the RimWorld modding community. But what fun is that?
+1
14:59
1.43K
0
Add the "Q" shortcut as in Factorio, for conveniently selecting and switching designators. Save your life from multiple clicks in the commands tab.
+1
15:31
388
0
Relevant Stats In Description Updated
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
+1
08:17
1.77K
0
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