Rebalances the different available storage mods that use LWM's Deep Storage's storage system and adds its own buildings when furniture mods are found.
Requires:
Changes to stats, recipes and other stuff from several buildings to make all of them follow the same base balance. This includes the new shelves from the basegame, they will just cost more to build.
Progressive research tree from neolithic to spacer. Research cost will depend on the amount of storage buildings available
Some buildings will go into designator dropdowns if they are too similar.
Integrates with Deep Storage Plus for Storage Buildings that would make good use of the one-def system. Barrels will hold one liquid until emptied, bins will hold one loose resource until emptied. (currently not working)
When mods that add furniture that logically should be capable of holding items are present, this mod will make storage-ready copies of them.
There are several mods that add items that fit in storage categories beyond the vanilla options. This mod will setup the storage categories accordingly.
You can cherrypick any building you want that is either rebalanced by this mod, copied from another mod or the original.
These added Deep Storage buildings and are being rebalanced by this mod and/or added proper fixed filters.
When the next mods are present, copies of their furniture and buildings will be made that are deep-storage ready. You can expect dressers, wardrobes, file cabinets, tool cabinets and end tables to be picked.
In general, items can fit in different categories. A bookshelf holds books, a barrel holds alcohol. This mod tries to get all the items from all the big and small mods to fit them nicely in all the storage buildings it rebalances.
Note that not all the storage categories are listed here. Some only appear for one building, others are obvious like meals.
File info