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Rimworld
34
Rimworld mods
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Version game Rimworld
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Mod «Safely Hidden Away» for Rimworld (v1.0 - 1.4)
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
13.01.2023
21:17
597
Lucifer
0
Mod «Vanilla Mech Detritus Retextured» for Rimworld (v1.4)
Just some nice high resolution textures I made for the mech detritus ruins that are added by ideology.
+1
05.11.2023
17:27
595
Den Martin
0
Mod «Insectoids 2 - Isopoda geneline» for Rimworld (v1.5)
Added a new geneline for Vanilla Factions Expanded - Insectoids 2 Requires: Vanilla Factions Expanded - Insectoids 2 <Buildings> isopoda gl
+1
05.09.2024
17:00
593
Den Martin
0
Mod «Animal Turret Packs» for Rimworld (v1.4)
Turrets packs, but for animals!
+1
24.10.2023
10:33
592
AtmosCry
0
Mod «Medieval Fantasy Themed Relic Quests» for Rimworld (v1.4 - 1.5)
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/
0
14.07.2024
19:45
592
Den Martin
0
Mod «Extract Tree Order» for Rimworld (v1.3)
A simple patch that adds the Extract Tree designator into orders. So now you can click and drag what to replant.
+1
10.09.2022
23:28
591
Lucifer
0
Mod «Directly Abandon Settlement» for Rimworld (v1.1 - 1.5)
Directly abandon the base and empty the area instead of creating “abandoned settlement” Requires: Harmony
0
25.08.2024
00:28
591
Den Martin
0
Mod «Fishing Boats (Continued)» for Rimworld (v1.4)
Adds fishing boats.
+6
29.02.2024
22:27
590
Den Martin
0
Updated
Mod «Psyrestoration Elixir» for Rimworld (v1.4)
Made for personal use but decided to share for everyone.
+5
24.10.2023
11:26
589
AtmosCry
0
Mod «Crossbows» for Rimworld (v1.4)
RimWorld's weaponry is a bit lacking in some areas. Just as there are no Industrial era melee weapons, there are no Medieval era ranged weapons.
+6
10.12.2023
16:23
585
Den Martin
0
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