Rimworld mods

Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
21:17
597
0
Just some nice high resolution textures I made for the mech detritus ruins that are added by ideology.
+1
17:27
595
0
Added a new geneline for Vanilla Factions Expanded - Insectoids 2 Requires: Vanilla Factions Expanded - Insectoids 2 <Buildings> isopoda gl
+1
17:00
593
0
+1
10:33
592
0
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/
0
19:45
592
0
A simple patch that adds the Extract Tree designator into orders. So now you can click and drag what to replant.
+1
23:28
591
0
Directly abandon the base and empty the area instead of creating “abandoned settlement” Requires: Harmony
0
00:28
591
0
Psyrestoration Elixir Updated
Made for personal use but decided to share for everyone.
+5
11:26
589
0
RimWorld's weaponry is a bit lacking in some areas. Just as there are no Industrial era melee weapons, there are no Medieval era ranged weapons.
+6
16:23
585
0
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