Rimworld mods

Cybernetic Organism and Neural Network Updated
This mod lets you create your own cyborgs and super soldiers.
+1
17:24
11.22K
1
Divine Order Updated
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
+20
18:25
11.20K
0
Vanilla Races Expanded - Sanguophage Updated
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to i
+8
00:19
11.16K
1
Biomes! Core Updated
Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mods to work. Place this mod BEFORE any other Biomes!
+12
12:10
11.03K
0
EndlessGrowth Updated
This mod removes the skill cap of 20, making it possible to scale way higher.
+12
17:28
10.95K
3
Utility Columns Updated
Adds several types of utility column.All columns hold up the roof, beware of possible roof collapse when moving.
+6
22:33
10.94K
2
Autocleaner Updated
Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.
+7
14:50
10.94K
0
Vanilla Weapons Expanded - Heavy Weapons Updated
What I think this game was missing from the usual combat encounters is a punch, a smell of freshly fired bolters, the heat of an autocannon barrel and
+7
22:52
10.93K
0
Moyo-From the depth Updated
A strange-human like figure with tail and pale blue skin rise from the beach, the Moyos have arrived to the surface.
+5
00:28
10.88K
2
RimCities Updated
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
+11
00:32
10.86K
2
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