Rimworld mods

Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). Compatability It doesn't require a new save.
+7
02:53
11.21K
0
Outland - Terrain Updated
While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.
+62
11:34
11.19K
0
Cybernetic Organism and Neural Network Updated
This mod lets you create your own cyborgs and super soldiers.
+1
17:24
11.12K
1
[FSF] Vanilla Bionics Expansion Updated
This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.
+7
07:52
11.11K
0
Multiplayer Compatibility Updated
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.
+21
00:57
11.07K
0
Yuran race Updated
Yuran is an Ain race with the appearance of a rabbit, and its origin is not known precisely.
+14
17:31
11.04K
1
Hats Display Selection Updated
You can set display for each hat. This MOD is require HarmonyMOD.
+3
11:59
11.04K
0
Vanilla Factions Expanded - Tribals Updated
Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals.
+42
23:18
10.99K
0
Divine Order Updated
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
+20
22:22
10.83K
0
Vanilla Races Expanded - Sanguophage Updated
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to i
+8
00:19
10.82K
1
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