Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Crimson - WW2 Mosin Nagant Arsenal Updated
Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authe
0
06:59
739
0
Changes automated turrets to the turrets from Portal!
+4
23:26
739
0
Adds an extra layer of immersion to RimWorld by implementing different types of body clocks for animals - foxes for instance will actually sleep throu
0
16:22
739
0
This mod adds the "Implanter" item to the game, which, when used, adds the "living factory" gene to a pawn.
+2
22:27
733
0
Sleepy's Pharmaceuticals I absolutely love the drug mechanics in this game, they are highly risky but can turn the tide if used correctly.
+3
18:25
732
0
Pkp 17 "Eisenhans" Power Armor from Iron HarvestThe Pkp 17 "Eisenhans" are Saxony heavy infantry equipped with mechanized armor and long-range mortars
+1
11:10
731
0
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
+1
22:20
730
0
This mod adds a new building type: decorative roofs.
0
23:55
730
0
This mod adds some caveworld flora. Some featuresAdds 4 kinds of cave plant that will enliven your dark caves.Each plant can be harvested once mature.
+1
12:02
728
0
Finetune the assigned apparel sets with any Stat under the assigments tab.Includes an overlay to see all apparel scores for the selected colonist.
0
14:59
727
0
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Items 1681-1690 of 1833