Mod «Powerful Faction Bases (Continued)» for Rimworld (v1.0 - 1.5)

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Powerful Faction Bases (Continued)

Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.

I was always disappointed at how easy it is to destroy NPC faction bases, since enemy does not properly scale to player's strength unlike raids. Since I did not have sufficient modding knowledge to change this, I instead increased strength of enemies that defend vanilla NPC bases.

These sprawling bases are defended by numerous units stronger than the original, posing an optional end-game challenge that will take herculean efforts to overcome. Attacking these bases will be suicidal, because they are intended to be near impossible to beat - but perhaps some ambitious player could aim to destroy them, purely just for the satisfaction of taking down the behemoth...

Mod features:

+ This mod does not add any new additional overpowered items for enemies.
+ More enemy pawns defending their settlements.
+ Adds new powerful enemy variants for vanilla factions, which will only appear as defenders and therefore won't affect raid difficulty.
+ Removed limitation on types of turrets that can be used by NPC settlement.
+ Can change size of NPC settlements from the mod settings.
+ Change the number of enemy settlements in single map via mod settings (default = 2). This affects enemy numbers so can be used to adjust difficulty.

Known Incompatible Mods:
  • Misc. MapGen FactionBase
  • Large Faction Bases
  • VFE - Settlers and Insectoids
  • Vanilla Base Generation Expanded

File info

  • Added by: Den Martin
  • Author: Mlie
  • Mod version: 25.06.24
  • File format: ZIP
  • File size: 0.3 mb
  • Source: Go to
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