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Rimworld
35
Rimworld mods
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Mod «Forgotten Realms - Biotech Edition» for Rimworld (v1.4)
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
+1
07.03.2024
18:34
1.12K
Den Martin
0
Mod «Barely Better Spots» for Rimworld (v1.2 - 1.4)
This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.4. This allows you to place spots upon buildings.
+2
22.04.2023
16:04
1.12K
TOP-Mods
0
Mod «Rim-Shek» for Rimworld (v1.2 - 1.4)
Rim-Shek is an incredibly lightweight mod that tries its best to blend a new race seamlessly into the vanilla setting, the only thing this mod adds is
+1
02.01.2023
23:58
1.12K
Den Martin
0
Mod «Insect Evolution» for Rimworld (v1.4)
This mod will add the ability for insect hives to evolve by changing the properties of newborn insects.
+1
19.06.2023
12:40
1.11K
Den Martin
0
Mod «Outer Rim - Separatists» for Rimworld (v1.4)
This Outer Rim series module adds the Confederacy of Independent Systems (commonly referred to as Separatists) faction and equipment.
0
30.11.2023
19:57
1.11K
Den Martin
0
Mod «Tastier Vanilla Clothes» for Rimworld (v1.3 - 1.4)
New textures for vanilla clothing
+6
11.10.2023
06:17
1.11K
AtmosCry
0
Mod «Thick Armor» for Rimworld (v1.0 - 1.4)
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
13.01.2023
21:27
1.11K
Lucifer
0
Mod «Vehicle Framework - All Vehicles Renamable» for Rimworld (v1.4)
Make it so you can rename any and all VF vehicles. Load after Vehicle framework and any mods that use it.
0
05.08.2023
13:11
1.11K
Den Martin
0
Mod «Nexaga Race» for Rimworld (v1.3 - 1.4)
The mod adds a new race.
+1
14.09.2023
18:43
1.11K
Den Martin
0
Mod «Biological Warfare» for Rimworld (v1.4 - 1.5)
Biological Warfare introduces two new machines, five buildings, over 30 new items, and three completely new production chains.
0
04.07.2024
23:24
1.11K
Den Martin
0
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