Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
+1
18:34
1.12K
0
This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.4. This allows you to place spots upon buildings.
+2
16:04
1.12K
0
Rim-Shek is an incredibly lightweight mod that tries its best to blend a new race seamlessly into the vanilla setting, the only thing this mod adds is
+1
23:58
1.12K
0
This mod will add the ability for insect hives to evolve by changing the properties of newborn insects.
+1
12:40
1.11K
0
This Outer Rim series module adds the Confederacy of Independent Systems (commonly referred to as Separatists) faction and equipment.
0
19:57
1.11K
0
+6
06:17
1.11K
0
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
21:27
1.11K
0
Make it so you can rename any and all VF vehicles. Load after Vehicle framework and any mods that use it.
0
13:11
1.11K
0
+1
18:43
1.11K
0
Biological Warfare introduces two new machines, five buildings, over 30 new items, and three completely new production chains.
0
23:24
1.11K
0
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