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1
Mods "Other" for Rimworld
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Mod «Pathfinding Framework» for Rimworld (v1.4 - 1.5)
Ever wished your colonists could do more than just walk? Now they can!
+20
25.10.2024
18:24
5.76K
Den Martin
0
Updated
Mod «Elite Bionics Framework» for Rimworld (v1.0 - 1.6)
A common framework to change body part max HP. Please check the changelog tab for the latest version.
+5
30.07.2025
22:18
5.69K
Den Martin
0
Updated
Mod «Universum» for Rimworld (v1.4 - 1.5)
Universum is a work-in-progress outer space framework.
+6
21.01.2025
17:44
5.68K
Den Martin
0
Updated
Mod «ReGrowth: Tundra» for Rimworld (v1.4 - 1.5)
Mod for the tunda biome, part of the ReGrowth series of mods. Welcome to ReGrowth!
+2
01.11.2024
18:57
5.66K
Den Martin
0
Updated
Mod «Humanoid Alien Races ~ Dev» for Rimworld (v1.6)
A framework for the creation of new alien races in Rimworld. Test version of the main mod-library. Here you will find all the latest developments.
-47
19.11.2025
04:44
5.58K
Luc
0
Updated
Mod «FrameRateControl» for Rimworld (v1.0 - 1.6)
Disables VSync and allows you to control the max FPS Also know as: Don't melt my GPU Don't eat my battery By default RimWorld will happily eat all it
+4
21.07.2025
09:41
5.37K
Luc
0
Updated
Mod «Death Rattle Continued» for Rimworld (v1.3 - 1.6)
This mod makes it so that people will no longer instantly die when their vital capacities reach zero.
+5
17.07.2025
06:50
5.15K
Luc
1
Updated
Mod «Custom Quest Framework» for Rimworld (v1.4 - 1.6)
Have you ever thought about editing a quest yourself? Build your own map for other players to explore?
+30
18.11.2025
18:27
5.14K
Luc
0
Updated
Mod «GrimWorld 40,000 - Framework» for Rimworld (v1.4 - 1.5)
This is the framework for the Grimworld 40,000 mod series. It adds core functionalities leveraged by other mods in the series.
+1
20.09.2024
23:47
5.12K
Den Martin
0
Updated
Mod «Toggleable Overlays Continued» for Rimworld (v1.3 - 1.6)
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
+2
20.06.2025
16:39
5.12K
Den Martin
0
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