Mods "Gameplay" for Rimworld

Vanilla Vehicles Expanded - Tier 3 Updated
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
+28
11:34
12.52K
0
Cybernetic Organism and Neural Network Updated
This mod lets you create your own cyborgs and super soldiers.
+2
22:16
12.49K
1
Reel's Expanded Storage Updated
Welcome to Reel's Expanded Storage! Required mods: Adaptive Storage FrameworkVanilla Furniture Expanded - Props and Decor Yep, another storage mod.
+3
15:36
12.12K
0
Better Pawn Control Updated
Mod for Rimworld, which allows you to change the policy of colonists and animals regarding food, clothing, drugs and areas with a single action.
+19
22:33
12.01K
Luc
0
War Crimes Expanded 2 Core Updated
War Crimes Expanded 2 further expands on Rimworld’s already plentiful war crimes by adding a variety of new torturous implants and operations to
+10
06:46
12.01K
Luc
0
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). Compatability It doesn't require a new save.
+7
02:53
11.94K
0
Superhero Genes - Base Updated
Note about requirements: If, for whatever reason, you cannot or do not want to have one of the listed requirements, this mod will still work.
+9
08:55
11.94K
Luc
2
Work Manager Updated
Automatic work priority management mod.
+2
19:24
11.51K
0
Trader ships Updated
Adds trader spaceships to the game.
+4
14:11
11.50K
0
Gastronomy Updated
Always wanted to build your own restaurant, tavern, or cafe? Now you can!
+13
23:21
11.49K
Luc
0