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Rimworld
Gameplay
4
Mods "Gameplay" for Rimworld
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Version game Rimworld
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Updated
Mod «Roads of the Rim (Continued)» for Rimworld (v1.0 - 1.4)
RotR - A Rimworld mod allowing road construction on the world map Introduction I decided to reimplement Jecrell's amazing RimRoads mod since it had no
+9
09.09.2023
20:07
6.50K
Lucifer
0
Updated
Mod «[LTO] Colony Groups» for Rimworld (v1.2 - 1.5)
Colony Groups mods allow you to create and organize colonists into groups - providing a much easier method of managing the madness that unfolds as you
+5
11.05.2024
17:09
6.46K
Den Martin
0
Mod «Snap Out!» for Rimworld (v1.0 - 1.5)
Сука охуеть! T.K.Z. V. Now you don't need to break their skulls, like V., of your pawns to calm them down from a slight nervous breakdown.
+10
28.08.2024
18:35
6.40K
Pestilence D.M.
1
Updated
Mod «ThisRimOfMine (Continued)» for Rimworld (v1.3 - 1.5)
This mod aims to recreate the bombed out remains of a besieged city, as seen in This War Of Mine by 11bit studios.
+8
08.09.2024
23:58
6.40K
Den Martin
0
Updated
Mod «Hospital» for Rimworld (v1.4 - 1.5)
This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill/silver in return.
+27
07.08.2024
17:36
6.39K
AtmosCry
0
Mod «Ducks' Insane Skills» for Rimworld (v1.2 - 1.3)
Have you ever thought that the standard 20 skill level limit is too low? Have you ever wanted to drive your pawns crazy with their power?
+9
07.03.2022
14:50
6.35K
Lucifer
1
Updated
Mod «Real Ruins» for Rimworld (v1.0 - 1.4)
This mod adds ruins on your map. Ruins of real bases of other players.
+9
26.03.2023
10:43
6.20K
Lucifer
1
Updated
Mod «Animals Logic» for Rimworld (v1.0 - 1.5)
Adds animal-related quality-of-life enhanсements.
+5
15.03.2024
00:22
6.19K
Den Martin
0
Updated
Mod «Outer Rim - Core» for Rimworld (v1.4 - 1.5)
Core mod for the Outer Rim mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit int
+6
19.06.2024
18:33
6.13K
Den Martin
0
Updated
Mod «Dubs Break Mod» for Rimworld (v1.0 - 1.5)
Changes how mental breaks are triggered, e.g.
+63
16.04.2024
23:14
6.10K
Den Martin
1
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