Mod «Dual Wield» for Rimworld (v1.0 - 1.4)

0
23:49
777
Dual Wield

Pistols are boring? Not when you dual wield them like Lara Croft!

This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods.

Dual wielding does come with accuracy and firing rate penalties which are affected by the shooting/melee level of the pawns.

Maybe it's better explained by a Chicken Plucker creation:

Features

  • Dual wielding support for any weapon, including modded ones. What weapons can be dual wielded can be configured completely in the mod settings.
  • Combine any weapon. Combining melee weapons with ranged weapons is also possible!
  • NPCs/enemies can also dual wield! The chance they do can be configured in the mod settings.
  • Dual wielding comes with both a cooldown penalty, and an accuracy penalty. Pawn melee/shooting skills lower these penalties. Like anything, these penalties are configurable in the mod settings.
  • How each weapon is drawn in dual wielding stance is also configurable in the mod settings.
  • Weapons are dual-wieldable, two-handed or primary.
    • Dual-wieldable weapons can be placed in either hand.
    • Two-handed weapons prevent dual-wieldable weapons to be used alongside them.
    • Primary weapons can have a dual-wieldable weapon alongside it, but cannot be combined with other primary weapons.
    • Which weapon falls in each category can be configured in the mod settings.

Overpowered?

The default mod settings are very conservative. You can only dual wield very light weapons like pistols, knives, machine pistols, etc.. and you can't combine them with two-handed weapons. Also the skill-level dependent penalties make sure the mod is well balanced. And most importantly, enemies will also dual wield. However, you can make it all as overpowered as you want by tweaking all this in the mod settings!

Important notes

  • Make sure to take a look at the mod settings. This mod is very configurable, and if you don't like something, you can likely tweak it. In case you don't know how to do this: Go the the main menu -> settings -> mod settings -> Dual Wield (this works the same for any mod).
  • Don't forget to install hugslib!
  • Please report any issues you're having with this mod by clearly explaining what happens, and please, please add a Hugslib log by pressing ctrl+f12 and placing the link you'll get on this forum. A report with a log is 100x more valuable.

Compatibility

  • Works fine with existing saves.
  • Works great with Run and Gun!
  • Should also work with Simple Sidearms, but please let me know if you find any irregularities. Report them properly in the "Simple Sidearms Compatibility" thread.
  • Star wars lightsabers don't work as off-hand weapon. They can be combined with other weapons as main-hand weapon though.
  • not compatible with Combat Extended. I've looked into CE compatibility, but it's just not feasible.
  • Should work fine with other mods. Though please report any issues you find.

Required: HugsLib

File info

  • Added by: TOP-Mods
  • Author: roolo
  • Mod version: 28.10.22
  • File format: ZIP
  • File size: 18.6 mb
  • Source: Go to
Download links will be available via s

You can log in to your account or register on the site to download mods without waiting.

RSS
No comments yet. Be the first to add a comment!
Loading...