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Rimworld
34
Rimworld mods
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0
Mod «Questing Meme» for Rimworld (v1.3 - 1.4)
Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.
+1
12.10.2022
22:15
934
Den Martin
0
Mod «Field Medic» for Rimworld (v1.0 - 1.4)
This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field.
0
08.01.2023
13:37
1.13K
Lucifer
0
Updated
Mod «Free Will» for Rimworld (v1.3 - 1.4)
Expand the story of RimWorld by imbuing your colonists with free will!
+3
25.02.2023
11:02
4.31K
Den Martin
0
Mod «Charged weapons for pirates(continued)» for Rimworld (v1.0 - 1.4)
This mod allows elite-tier pirate enemies (bosses, elite mercs) to use spacer weapons like charge rifle or charge lance.
0
13.10.2022
00:00
590
Den Martin
0
Updated
Mod «TD Enhancement Pack» for Rimworld (v1.0 - 1.5)
A whole bunch of UI improvements or tiny improvements. Most things can be turned on/off in the settings.
+3
28.08.2024
17:43
2.34K
Pestilence D.M.
0
Mod «Mining Priority» for Rimworld (v1.0 - 1.4)
Prioritizes mining to the rarest metal first; unskilled miners only work rocks.
+1
13.01.2023
21:13
831
Lucifer
0
Mod «Colony Manager» for Rimworld (v1.0 - 1.4)
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
+2
14.10.2022
23:39
6.77K
Den Martin
0
Mod «Fallen World (Continued)» for Rimworld (v1.3 - 1.4)
Sets all weapons and apparel on all Core/Royalty non-tribal pawnkinds to Neolithic/Medieval.
0
15.10.2022
00:01
1.19K
Den Martin
0
Mod «Room Food» for Rimworld (v1.0 - 1.4)
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
13.01.2023
21:20
1.08K
Lucifer
0
Mod «The Price Is Right» for Rimworld (v1.0 - 1.4)
Your Caravans trade closer to market price instead of the meager 2% caravan bonusEven a 30% bonus is weighted against a 50% selling penalty, so game d
+1
13.01.2023
21:23
882
Lucifer
0
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