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Rimworld
32
Rimworld mods
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0
Mod «Destroy clothing when butchering» for Rimworld (v1.0 - 1.4)
When butchering corpses any clothes on the corpse will be destroyed. Very helpful when mass harvesting human meat from dead raiders.
+2
23.05.2023
18:30
727
Den Martin
0
Updated
Mod «Custom Quest Framework» for Rimworld (v1.4 - 1.5)
Have you ever thought about editing a quest yourself? Build your own map for other players to explore?
+27
18.08.2024
07:24
3.16K
AtmosCry
0
Updated
Mod «Mechanical Humanlikes Core» for Rimworld (v1.4)
Mechanical Humanlikes Core (MHC) is a framework mod built off of Humanoid Alien Races (HAR) and Harmony to allow pawns of humanlike intelligence to be
+3
02.02.2024
09:10
2.70K
AtmosCry
0
Updated
Mod «MH: Android Tiers Core» for Rimworld (v1.4)
The core content and code necessary for making Android Tiers pawns work properly, without any races, based off of Mechanical Humanlikes [MH] and Human
+4
02.02.2024
09:07
2.37K
AtmosCry
0
Mod «Urban Factions - Framework» for Rimworld (v1.4)
This mod is the prerequisite for the modern combat series,What it does:- Adds 2 breaching tools the slap charge and Braching charge- Alters AI to move
+4
03.06.2023
20:14
1.38K
Den Martin
0
Mod «Death Acidifier Removal» for Rimworld (v1.1 - 1.4)
Adds an operation to remove death acidifiers from pawns. It's a fairly difficult operation that requires 10 medicine skill.
+1
14.06.2023
23:26
634
Den Martin
0
Updated
Mod «Floors Are (Almost) Worthless» for Rimworld (v1.4 - 1.5)
A very simple patch that sets the wealth of all constructed floors to 1.
+11
22.07.2024
00:14
2.11K
Den Martin
0
Mod «Easy Ideo Switching» for Rimworld (v1.4)
This mod simply adds a big button on the ideology page to set your primary ideology.
0
27.06.2023
15:30
350
TOP-Mods
0
Updated
Mod «Koi's Mech-Androids» for Rimworld (v1.4 - 1.5)
A cosmetic addon to VRE - Android, This mod just adds two Hardware options to make your androids look like mechanoids.
0
01.08.2024
17:04
845
AtmosCry
0
Mod «VPE Skipdoor Pathing» for Rimworld (v1.4)
Makes pawns (colonists and slaves) auto use appropriate Skipdoors if it would result in a shorter path to their destination Works with drafted pawns a
0
01.07.2023
14:54
624
TOP-Mods
0
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