Rimworld mods

Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
+4
12:34
2.07K
0
"Vanilla Psycast Expanded - Biotech Integration" mod patches for the psycaster paths in Alpha Animals.
0
12:40
1.75K
0
SRTS in the Vehicle Framework I made this so I could put the SRTS vehicles into my hangar and taxi them on the ground.
+1
20:52
1.11K
0
I thought of some new xenotypes so I made some new xenotypes. That's it. That's the mod.
+1
00:18
1.50K
0
Adds buildable Imperial Shuttles from VFE - Empire as carryalls. You will need techprints for them, you can get them by trading with the empire.
+11
21:14
1.49K
0
Plant genetics Updated
"Plant breeding: the science of maximizing plants' positive genetic traits to produce desirable effects.
+6
13:36
1.87K
0
Forgotten Realms - Biotech Edition Updated
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
+1
16:28
2.25K
0
Vanilla guns are boring. No magazines, no reloading, no ammo.This mod adds all of these things to the game.
+1
23:37
930
0
Alpha Vehicles - Age of Sail Updated
- Adds 9 sailing ships in three different tiers. Junk, Cog and Longship for Tier 0 (no research, no ship parts).
+4
12:33
3.94K
0
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