Mods "Other" for Rimworld

Introduces some patches to Biotech behaviors, and adds some precepts centering new Biotech mechanics.
+1
14:18
3.55K
0
Show mechanoid weapons Updated
Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid?
0
17:29
1.14K
0
Rebalances the different available storage mods that use LWM's Deep Storage's storage system and adds its own buildings when furniture mods are found.
+1
11:29
2.45K
0
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent. The mod makes it more consistent.
0
14:58
3.90K
0
In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
+2
15:03
2.62K
0
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a colour
+1
11:55
2.06K
0
Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering).
+3
22:23
549
0
Power Tab Updated
Handy inspector tab for checking the status of your power network.
0
11:55
2.79K
0
Move messages anywhere on screenAdjust X and Y offsetsMessages can appear above or belowReal-time message placement customizationImproves message read
+3
23:48
495
0
De-generalize Work Updated
Because tailoring and smithing are totally different skills Description: 1.
0
22:23
2.36K
0
← Previous Next → 1 ... 16 17 18 ... 37
Items 161-170 of 364