Mods "Gameplay" for Rimworld

Expand your mutagenic menagerie of morphs and misfits with some exciting new creatures from the VAE submods!
+1
23:51
2.07K
0
Hostile environments that make regular swamps look like a sweet home. Embrace water and disease, embrace the Greater Swamps.
0
22:59
831
0
Various mods add hot springs / thermal baths but do not integrate into DBH.
+1
21:04
1.79K
0
Tribal Medicine 2.0 is a complete remake of my previous mod "Argón's Tribal Medicine", which was pretty well received by the community.
+1
21:14
1.32K
0
This mod adds a variety of new apparels, weapons, and tattoos to the game, along with some additional patches for the other mods to use Royalty quests
+2
21:30
1.43K
0
Adds a plasteel alloy used for construction. It is a great alternative to outright building out of plasteel.
+2
23:56
2.01K
0
Pollution Overhaul Updated
Anyone else think the pollution mechanics of biotech were somewhat lacking? Or maybe you just wanted to cause a little more chaos using pollution?
0
15:30
3.15K
0
When pawn first get psylink, instead of randomly unlock a psycaster path (mostly the one you don't want), it grants you additional one point to choose
+1
17:28
1.79K
0
Another one gene pack. WOW. Anyway.Adds 8 horns, 3 ears, 2 tails and 2 skins inspired by Vanripper's Helltaker game (and comics).
+1
16:01
1.88K
0
This mod will partially convey the atmosphere of the beloved Chernobyl exclusion zone from the S.T.A.L.K.E.R series of games.
0
20:19
1.57K
0
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