Mods

Mod title
Mod author
Publication date
from to
Apothecary (Continued) Updated
A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods).
+1
11:47
3.16K
0
Better Jump Pack (Continued) Updated
Allows jump packs to cross walls, break roof and fall. Jumping under the roof destroys the roof and takes damage.
0
10:55
935
0
Wa! Skeleton! (Continued) Updated
Add a Skeleton Race. 120% compatible with vanilla.Those who should have died a long time ago were revived for unknown reasons.
0
22:59
3.19K
Luc
0
Milkable Colonists (Continued) Updated
Makes colonists and prisoners milkable using a drug.
+2
23:48
4.65K
0
This mod allow your pawns with bionic arms and legs continue wearing any gear for feet and hands.
0
18:27
2.89K
Luc
0
Add tablets, books, scrolls, libraries, and more to your RimWorld playthroughs.
+1
16:26
2.50K
Luc
0
Adds an extra layer of immersion to RimWorld by implementing different types of body clocks for animals - foxes for instance will actually sleep throu
0
16:22
934
Luc
0
Adds holsters and scabbards to the game which take up the "Belt" There's nothing more b*dass than carrying your weapons with your hands free.
+1
16:06
1.93K
Luc
0
Create your own flags!Endless possibilities and combinations! How to use1.Build a flagpole or a banner belt!2.
0
15:58
2.65K
Luc
0
New and redesigned laboratory facilities for a more high tech look!
+4
12:12
1.93K
Luc
0
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