This mod adds 5 additional tradition trees to the base game.
Below you will find descriptions for what each tree does.
This one focuses on improving your ability to extract basic resources.
Your mining stations cost 50% less, are built 100% faster and cost 50% less in energy upkeep.
Your workers (or menial drones if you are hive or machine) produce 5% more resources.
Compact Extraction Centers:
The generator, mining and agriculture districts provide 1 additional housing.
Rare Resource Extraction:
Production of rare crystals, exotic gases and volatile motes increased by 10%.
Every mining station produces 0.10 alloys.
Your mining stations produce 20% more resources.
You unlock 5 planetary decisions that improve either miner, technician, farmer, artisan or metallurgist job output by 20% (you can only choose on per planet).
This one focuses on increasing your research output.
Your research stations cost 50% less, are built 100% faster and cost 50% less in energy upkeep.
Signature Research Field:
you gain 20% research speed in a field of your choice. (Particles, industry, biology, etc.) furthermore, you gain a 10% boost in the overall category depending on your choice (engineering, physics or society).
Increases physics, society and engineering output from researchers by 10%.
researcher upkeep reduced by 20% and all researchers produce 0.5 unity.
Grants every planet 1 science director job (or 1 brain drone or calculator job if you are machine or hive)
Research station output increased by 20%.
Unlocks the Science Focus policies, allowing you to get a +15% research speed bonus in either engineering, society or physics, while receiving a -5% in the other two. Alternatively, you can get a +10% in two of your choice while the third receives a -5%, or lastly just a flat +5% across the board.
This one focuses on improving your ships.
Ship weapon damage increased by 5%.
Choose between 30% sublight speed or 10% longer weapon range.
Choose between 10% lower ship maintenance or 10% lower ship build costs.
Choose between 20% more damage to kinetic weapons, energy weapons or 10% more damage and 50% faster missiles.
Choose between 50% faster and 15% more damage and attack speed to your strike craft or 50% more damage and fire rate for your point defense weapons.
Choose between 20% more shield, armor or hull hit points, but a 5% decrease in hit points for the ones you don't focus.
Ship accuracy and evasion increased by 10%.
This one focuses on improving the effectiveness of your state.
Stability increased by 5%.
Governing ethics attraction +25% (+10% pop assembly speed for machines and +10% pop growth for hive).
Empire size penalties reduced by 10%.
Increases monthly unity by 10%.
20% more amenities.
Edict fund increased by 10 and an additional 10%.
1 more civic slot.
This one focuses on improving the effectiveness of your leaders.
Unlocks the galactiv university building, which grants 1 administrator job, 1 science director job and 2 culture worker jobs. (with similar versions for machine, hive and megacorp).
Leader experience gain is increased by 50%.
Unlocks a special edict (that requires the Galactic University on your capital), called knowledge download, when active all your leaders gain 5 experience a month (this is affected by leader experience gain).
Your leaders gain 50 years of extra lifespan (-20% leader upkeep for machine).
The max level of your leaders is increased by 2.
Increase your monthly influence by 0.5
Adds 1 envoy.
Provided you possess the Galactic University on your capital, all your leaders gain a special trait called Galactic Graduate, which grants several bonuses to all your leaders.
This mod makes changes to 02_rural_districts.txt, which might make it incompatible with some mods that change planetary districts.
Required: !!Universal Modifier Patch