Mod «Unofficial Machine & Synthetic Empire DLC» for Stellaris (v2.6.0 - 2.6.1)

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Unofficial Machine & Synthetic Empire DLC

This mod adds several contents about Machine Intelligence & Synthetic Ascended Empire.

Below is list of things that I consider as main contents of this mod.

Processing Capacity

Processing Capacity is a representation of maximum limitation that Machine Intelligence Empire can control its group members efficiently.

Empire gains advantage or disadvantage as its 'Supply : Demand Ratio' changes. Advantage or Disadvantage will be shown as an empire modifier.

Put mouse cursor on Research Resources group on topbar (the one next to unity icon) to see current supply and demand of Processing Capacity resource.

If it's not displayed, use !!!Universal Resource Patch mod.

The Shroud

It's modified for this mod. Some of its effect has changed and some of its event has edited or removed.
It can be accessed through special project of particular ascension perk.

Central Core Modification

It allows you to add or remove custom traits to ruler of machine intelligence. It is unlocked by 'Central Core Modification' technology, and provided with custom UI.

Leader Unit Assembly

It allows you to create customized leaders with different skill level and trait. It is unlocked by 'Leader Class Unit Manufacture' technology, and provided with custom UI.

Civics

Synthetic Ascended

It allows you to start game as Synthetic Ascended Empire. You must choose non-gestalt ethics to select it.

Trading Machine

It allows Machine Intelligence Empire to be able to collect trade value. It also unlocks buildings and jobs to collect trade value.

Machine Heritage

It allows Machine Intelligence Empire to start game with 25 size machine homeworld. Machine pop will suffer 130% of habitability penalty in other planets except machine worlds.

Mineral Body

Machine pop's energy upkeep -0.5 and mineral upkeep +0.5. Pop assembly speed -25%, Pop upkeep -10%.

If 'Lithoids Species Pack' dlc is enabled, it also allows 3 special traits after game start.

Traits will produce strategic resources by 0.04 amount.

Ascension Perks

Individual Mind

It allows Machine Intelligence Empire to be transformed into Synthetic Ascended Empire through special project.

United Mind

It allows Synthetic Ascended Empire to be transformed into Machine Intelligence Empire through special project.

Hybrid Machine Project

It allows Machine Intelligence Empire to gain 'Organic-Machine Hybrid' species through special project.

The species can grow and can have some of both biological and mechanical traits. It is also be able to use most of species portrait.

Planetary Machine Project

It allows 3 unique worlds which mostly requires no pop to produce resources.

Psionic Project

It allows Synthetic Ascended Empire to access to the Shroud with cost of 30000 energy.

Empire needs 'Psionic Emitter' building to access the Shroud. It also gives 'Psionic' trait to synthetic pops.

Base Code Recomposition

It allows Machine Intelligence Empire to gain 'Determined Exterminator' or 'Driven Assimilator' or 'Rogue Servitor' civic.

It also allows empire to become normal Machine Intelligence Empire if it has one of those civics.

War Protocol: B1-66ER

Exclusive only for Determined Exterminator.

It allows Machine Intelligence Empire to trigger machine uprising against other empires.

Mixed Evolution

Exclusive only for Driven Assimilator.

Machine trait points +2 Organic trait points +4 Species Modification Cost -33%

It also adds research option of 'Genetic Resequencing' technology.

It can not be combined with 'Mechanical Evolution' perk.

Servitor Economy 2.0

Exclusive only for Rogue Servitor.

It unlocks various buildings and jobs for bio trophies.

Bio trophy output +10%

File info

  • Added by: TOP-Mods
  • Author: XVCV
  • Mod version: 23.03.20
  • File format: ZIP
  • File size: 32.1 mb
  • Source: Go to
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