Last update: 11.04.23.
Reason: Update mod to version: 19.03.23
This mod adds 54 new habitable planet types to the game; with custom artwork for all.
This mod only adds 3 more planets to a game's total planet count
The mod uses events to change the existing planets after game start and does not add more planets to your game.
Example: all of the Desert planets have a chance to become a Desert, Oasis, Dune, Coastal, Outback, Aquifer or Salt World.
Game Start Events:
Decision:
Rares have special bonuses, buildings and jobs, but are less common than the rest. If you start on a rare world, you gain nearby planets that are similar to your planet's group.
Wet Worlds
Continental Types
Regular: Retinal, Forest, Lake, Tepid,
Rares: Superhabitable (Food & Mineral) Megaflora (Minerals, Food & Society)
Ocean Types
Regular: Cascadian, Crag, Swamp, Fog
Rares: Karst (Wet/Dry - Minerals & Engineering), Reef (Society & Consumer Goods)
Tropical Types
Regular: Atoll, Mangrove, Tepui, Cenote
Rares: Geothermal (Wet/Cold - Energy & Alloys), Biolumen (Society & Food)
Dry Worlds
Desert Types
Regular: Dune, Oasis, Outback, Coastal
Rares: Salt (Minerals), Aquifer (Dry/Wet - Food & Society)
Arid Types
Regular: - Mesa, Atacama, Mediterranean, Badlands
Rares: Primal (Alloys & Energy), Coral (Minerals & Consumer Goods)
Savannah Types - Steppe, Prairie, Veld, Semi-Arid
Rares: Tidally-Locked (Dry/Cold - Food & Energy), Supercontinent (Dry/Wet - Food, Society & Physics)
Cold Worlds
Arctic Types
Regular: - Frigid, Glacial, Antarctic, Aeolian
Rares: Storm (Wet/Cold - Energy), Eyeball (Energy & Physics)
Tundra Types
Regular: - Bog, Mycelium, Mud, Basalt
Rares: Rogue (Cold/Dry - Energy & Minerals), Lichen (Minerals & Food)
Alpine Types
Regular: - Boreal, Snow, Highland, Dune Forest
Rares: Glaciovolcanic (Alloys, Minerals & Food), Lanthanide (Consumer Goods, Minerals & Physics)
Aquatic Worlds
Using the Origin, when you start on this world, your race will have an underwater city portrait, and any planets you land on will have their city view changed to an underwater view. (ie you land on a continental planet, your race still lives underwater). There is a decision to change the view if you take over planets to/from aquatic races.
The aquatic world works like an underwater gaia and requires both the Hydrocentric and World Shaper APs to terraform.
Uninhabitable Planets
Hothouse World, Diamond World, Chthonian World, Hot Gas Giant, Cold Gas Giant, Subglacial World, Volcanic World, Ethane Ocean, Hydrocarbon World, Cloudless Gas Giant, Carbon World, Iron World
Hive Origins
Civics
Rare World Terraforming
Only certain worlds can be terraformed into Rare worlds. Some have special barren worlds (i.e. Tidally-Locked, Rogue), while some can be found on certain regular versions of planets (i.e. some Forest Worlds can become Megaflora Worlds). All possible terraformable worlds have a unique special terraforming modifier which appears in the expansion planner and specifically says you can turn the world into a rare world. Starting the terraforming requires climate restoration technology. Rare worlds cannot be terraformed to regular worlds but can be turned into Gaia, Aquatic, Machine and Hive Worlds.
Version 27.05.22 for Stellaris (v3.4.*)
Version 06.03.22 for Stellaris (v3.3.2)
File info
Update
Update for 3.8